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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>An online  ninja based action adventure title powered by the Dream Maker Game Engine, visit www.byond.com</description><title>Kage ~no~ Odori</title><generator>Tumblr (3.0; @kagenoodori)</generator><link>http://kagenoodori.tumblr.com/</link><item><title>Update- Been  a while eh?</title><description>&lt;p&gt;It&amp;#8217;s been a while, but that&amp;#8217;s mostly because I&amp;#8217;ve been debugging and working on other things, making improvements, getting the server set up,etc.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m not 100% with all the features I want to add in, but I do have many of them in place. I&amp;#8217;d say about 90% done. I just need to add a few other things. &lt;/p&gt;

&lt;p&gt;Game play is ready to go, but I&amp;#8217;m going to add a few more features to that as well such as a few more types of Ninpo and different ranges for Ninpos and Tools.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Things I&amp;#8217;ve recently added&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Attacking while in stealth mode gives a bonus.&lt;/p&gt;

&lt;p&gt;Attacking from behind gives a bonus, both the stealth mode bonus and this bonus stack.&lt;/p&gt;

&lt;p&gt;Added new type of tools - Sleep Bombs&lt;/p&gt;

&lt;p&gt;Smoke bombs also cause blind status(yes.. everything goes dark.. completely&amp;#8230;)&lt;/p&gt;

&lt;p&gt;Return tools - Use to instantly return to the spawn point.&lt;/p&gt;

&lt;p&gt;Added Vitality Pills- Restore a % of your hp stamina and sometimes energy. How many you can carry is based on rank.&lt;/p&gt;

&lt;p&gt;Also added monsters called Tengu. They are spiritual beings that will show up in the game world based on player actions and other conditions in the game world.&lt;/p&gt;

&lt;p&gt;Currently there are 3 of them. Peace, Chaos and Creation. These tengu are beasts that must be taken on with more than one person, it&amp;#8217;s simply impossible otherwise. They are immune to status ailments, and have various types of attacks. They can also spawn darkness tentacles, which attack a radius around them.&lt;/p&gt;

&lt;p&gt;On the plus side, damaging the tentacles will damage the main part of the tengu.&lt;/p&gt;

&lt;p&gt;Also considering a simple Teams system but I feel there should be benefits to joining a team other than taking out the Tengu.&lt;/p&gt;
&lt;p&gt;Perhaps increased ryo gains or prestige boosts but I&amp;#8217;ll work that all out later.&lt;/p&gt;

&lt;p&gt;Also need to work on the &amp;#8220;what else can i do besides battle?&amp;#8221; phase of the game by adding in some mini-games. I&amp;#8217;m open to suggestions on that.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/18185654044</link><guid>http://kagenoodori.tumblr.com/post/18185654044</guid><pubDate>Fri, 24 Feb 2012 07:57:51 -0500</pubDate></item><item><title>small vid!</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/-kOivLCUTOE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;small vid!&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/17295277050</link><guid>http://kagenoodori.tumblr.com/post/17295277050</guid><pubDate>Wed, 08 Feb 2012 20:45:21 -0500</pubDate></item><item><title>A few of the new graphics</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lz0vx2RBP71rnnj7mo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lz0vx2RBP71rnnj7mo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;A few of the new graphics&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/17206993387</link><guid>http://kagenoodori.tumblr.com/post/17206993387</guid><pubDate>Tue, 07 Feb 2012 07:27:02 -0500</pubDate></item><item><title>Playable Demo Soon</title><description>&lt;p&gt;Just got a few things to get in place then I&amp;#8217;ll make a demo playable , or perhaps host a world and allow people to login and play.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16867023284</link><guid>http://kagenoodori.tumblr.com/post/16867023284</guid><pubDate>Wed, 01 Feb 2012 11:15:20 -0500</pubDate></item><item><title>A new gameplay video.</title><description>&lt;a href="http://www.youtube.com/watch?v=WgdLmyWUgoY"&gt;A new gameplay video.&lt;/a&gt;</description><link>http://kagenoodori.tumblr.com/post/16867001720</link><guid>http://kagenoodori.tumblr.com/post/16867001720</guid><pubDate>Wed, 01 Feb 2012 11:14:42 -0500</pubDate></item><item><title>Update!</title><description>&lt;p&gt;Just finished the touches on the ninpo and tool creation system, which allows players  to create new ninpos, tools and also working on the weapon system.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16866859018</link><guid>http://kagenoodori.tumblr.com/post/16866859018</guid><pubDate>Wed, 01 Feb 2012 11:10:18 -0500</pubDate></item><item><title>Start up Funds</title><description>&lt;p&gt;Please check out my fund raising page on indieGoGo.com . &lt;/p&gt;
&lt;p&gt;It would be greatly appreciated!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.indiegogo.com/EmeralDreams-Shine-The-Brightest?a=393299"&gt;&lt;a href="http://www.indiegogo.com/EmeralDreams-Shine-The-Brightest?a=393299"&gt;http://www.indiegogo.com/EmeralDreams-Shine-The-Brightest?a=393299&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16582940151</link><guid>http://kagenoodori.tumblr.com/post/16582940151</guid><pubDate>Fri, 27 Jan 2012 11:54:00 -0500</pubDate></item><item><title>Minor 1-UPdates</title><description>&lt;p&gt;Slowly but surely finishing up the quest system. There are 7 types of quests so far.&lt;/p&gt;
&lt;p&gt;Abduction/Assassination/Hunt -Top tier and most money&lt;/p&gt;
&lt;p&gt;Spy(Recon)/Sabotage - 2nd Tier&lt;/p&gt;
&lt;p&gt;Deliver/Collect- Noob Quests.&lt;/p&gt;

&lt;p&gt;A few more things need major work, but in all after that it&amp;#8217;s just filling out the gameplay to add overall entertainment value(aside from the player versus player, combat aspect) and I have a few original ideas for that.&lt;/p&gt;

&lt;p&gt;Also phase II of the artwork for the game has begun. Backgrounds,etc. So expect to see some maps pretty soon.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16572889208</link><guid>http://kagenoodori.tumblr.com/post/16572889208</guid><pubDate>Fri, 27 Jan 2012 05:25:56 -0500</pubDate></item><item><title>A link to the Emeral Dreamer site. </title><description>&lt;a href="http://www.wix.com/dariuc/emeraldreams"&gt;A link to the Emeral Dreamer site. &lt;/a&gt;: &lt;p&gt;Don’t be too harsh, it’s in it’s very early stages.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16465559122</link><guid>http://kagenoodori.tumblr.com/post/16465559122</guid><pubDate>Wed, 25 Jan 2012 10:14:35 -0500</pubDate></item><item><title>AI-Basic</title><description>&lt;p&gt;So there&amp;#8217;s now some basic AI in place that allows mob/npcs to attack the player. This will help with a few things I&amp;#8217;ve got planned for the game and also a few more. Very special thanks to Yunus Demil who put together the code for this and also some preliminary code for the Quest System!&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16370107727</link><guid>http://kagenoodori.tumblr.com/post/16370107727</guid><pubDate>Mon, 23 Jan 2012 17:34:24 -0500</pubDate></item><item><title>Combat And Villages</title><description>&lt;p&gt;I&amp;#8217;ve worked on the combat system enough that I feel it runs basically how I want it to. I may have to mess around with some numbers/variables when it comes to actual gameplay, but I feel it works the way it should.&lt;/p&gt;

&lt;p&gt;I hope.. haven&amp;#8217;t tested the PVP aspects just yet.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m currently working on coding up the village info. There are 5 villages, each with up to 3 clans. Belonging to a clan offers benefits that are very nice and help offset the &amp;#8220;cost&amp;#8221; of death. In addition the survival and strength of a village is dependent upon the ninja who reside in it. You have an option to use certain items to strengthen yourself, or turn them in towards improving your village. Also the missions and quests you complete will give your village growth in various areas as well.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m not sure how to &amp;#8220;handle&amp;#8221; the village leader issues just yet, but I am planning for it.. allowing the leader to invest in a village, to increase it&amp;#8217;s commerce.&lt;/p&gt;

&lt;p&gt;Villages can raid each other, in 3 turn combat lengths. During this time, Npc mobs will spawn in the village that is being raided, in an effort to cause mayhem and attack players.(Maybe.. hadn&amp;#8217;t really thought about programming this feature yet.) Either way, after the three rounds of simulated combat between the village&amp;#8217;s forces, the victor gains coin and a few other bonuses, whilst the loser suffers setbacks in growth and other areas.&lt;/p&gt;

&lt;p&gt;Also there will be a fair level of RP for this game in the fact that anyone can attack anyone, or do whatever they like however there will be repercussions. If you go around attacking members of your clan expect not to be able to use the village&amp;#8217;s resources, your family name may be tarnished for a generation or two, etc. That kind of thing. I haven&amp;#8217;t really gotten into all that coding wise yet.. but I plan to soon.&lt;/p&gt;

&lt;p&gt;I also think I will add safe zones and &amp;#8220;training&amp;#8221; turfs. If a turf is marked as safe,you will be revived upon death at a spawn point/safe point. If it&amp;#8217;s marked as training, the same will occur.  This would allow players to test new skills and abilities on others. However I&amp;#8217;m also thinking about adding some feature that would prevent others from abusing these areas.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16224580884</link><guid>http://kagenoodori.tumblr.com/post/16224580884</guid><pubDate>Sat, 21 Jan 2012 08:40:23 -0500</pubDate></item><item><title>Update- Features- Ninpo System</title><description>&lt;p&gt;Ninpo now have the ability to stun targets with a certain probability, also ninpo projectiles can deliver an area attack with the &amp;#8220;explosive&amp;#8221; trait.&lt;/p&gt;

&lt;p&gt;This also applies for tools, however tools have a much lower success rate for stunning/paralysis.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16168759900</link><guid>http://kagenoodori.tumblr.com/post/16168759900</guid><pubDate>Fri, 20 Jan 2012 08:07:10 -0500</pubDate></item><item><title>Video</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/62C_d_-0-Ts?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://kagenoodori.tumblr.com/post/16135415085</link><guid>http://kagenoodori.tumblr.com/post/16135415085</guid><pubDate>Thu, 19 Jan 2012 17:31:00 -0500</pubDate><category>gameplay video</category><category>game play video</category><category>kagenoodori</category><category>kage no odori</category></item><item><title>Bug Squashing 101- Ninja Style!</title><description>&lt;p&gt;&lt;span&gt;Today has been quite a productive day. I&amp;#8217;ve spent most of it getting rid of bugs that I&amp;#8217;ve found in the game.&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;The ninpo casting system is now fully functional.You can click on one of your ninpo to cast it instantly or you can use hand seals to cast it, giving that ninpo a boost in power.&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;Impact images work now.&lt;/span&gt;&lt;br/&gt;&lt;span&gt;The next phase of the project is to get the major systems in place that affect the overall game play.&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;The main point of the game is to ensure the growth of your village by doing missions, entering and winning combat and becoming stronger. The more your village grows, the more services your shops/buildings will offer. Allowing your ninja to become stronger. This fosters teamwork, as a bunch of ninja can work towards a goal to more quickly upgrade their armory, or ninpo arts library.&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;Life and death also plays a more major factor in the game. But I&amp;#8217;ll touch on that some other time.&lt;/span&gt;&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16107894630</link><guid>http://kagenoodori.tumblr.com/post/16107894630</guid><pubDate>Thu, 19 Jan 2012 02:43:00 -0500</pubDate><category>kagenoodori</category><category>kage no odori</category><category>dance of shadows</category><category>ninja game</category></item><item><title>Screenshots Of a Few Char animations.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lxzognWoq91rnnj7mo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Screenshots Of a Few Char animations.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/16056838354</link><guid>http://kagenoodori.tumblr.com/post/16056838354</guid><pubDate>Wed, 18 Jan 2012 05:14:00 -0500</pubDate><category>kagenoodori</category><category>kage no odori</category><category>screenshot</category></item><item><title>Character Graphics Done!</title><description>&lt;p&gt;Title Says It All&lt;/p&gt;
&lt;p&gt;YEA BABY.&lt;/p&gt;
&lt;p&gt;Now just to add some variety and we can get it going&amp;#8230;&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/15963328629</link><guid>http://kagenoodori.tumblr.com/post/15963328629</guid><pubDate>Mon, 16 Jan 2012 15:22:32 -0500</pubDate></item><item><title>A look at the Generations System</title><description>&lt;p&gt;Death  is a very real fact of life in Kage no Odori. All ninja, even the lowest ranked of such have the ability to kill a normal person with ease, this makes ninja vs ninja battles even more deadly. Use of limited tools, limited energy and limited stamina are key, as well as which ninpo arts your ninja chooses to learn and utilize in fights.&lt;/p&gt;
&lt;p&gt;In the event of death two things can occur:&lt;/p&gt;
&lt;p&gt;If you have been blessed with resurrection, you can revive with no penalty. Resurrection is a somewhat rare thing to be blessed with however. If you die without a resurrection blessing, you will be rebirthed, another member of your family line will be born (looking quite like your last ninja&amp;#8230;suspiciously.. )&lt;/p&gt;
&lt;p&gt;You will lose any ninpo that aren&amp;#8217;t specific to your clan or family, and return to starter status, however, you will be able to become stronger potentially as you will be able to develop your character more than the previous run through. As your family generation increases, your family line becomes stronger.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/15900187999</link><guid>http://kagenoodori.tumblr.com/post/15900187999</guid><pubDate>Sun, 15 Jan 2012 14:59:00 -0500</pubDate><category>kagenoodori</category><category>kage no odori</category></item><item><title>A look at the Ninpo System</title><description>&lt;p&gt;As a ninja you have many skills at your disposal. Tools, which are fairly weak yet don&amp;#8217;t require exerting yourself. tai-ninpo or ninja martial arts. gen-ninpo or illusionary skills which make it difficult for your opponent to fight/cripple opponents and of course nin-ninpo, which is using elements of the earth and environments against your foes in battle.&lt;/p&gt;


&lt;p&gt;The ninpo system is very diverse in the fact that along from there being five different ranges of attack, there are also 10 different element, each with the ability to overpower, cancel out or be weakened by another opposing element.&lt;/p&gt;

&lt;p&gt;On top of this there are options for defense, recovery and attack that are always at your disposal.&lt;/p&gt;

&lt;p&gt;This is just a bit of the ninpo system.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/15899877376</link><guid>http://kagenoodori.tumblr.com/post/15899877376</guid><pubDate>Sun, 15 Jan 2012 14:54:10 -0500</pubDate></item><item><title>Small and simple gameplay video. it DOES exist… LoL</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/I2av0O53mpQ?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Small and simple gameplay video. it DOES exist… LoL&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/15899628021</link><guid>http://kagenoodori.tumblr.com/post/15899628021</guid><pubDate>Sun, 15 Jan 2012 14:49:55 -0500</pubDate></item><item><title>Update- Features- Ninpo System</title><description>&lt;p&gt;I&amp;#8217;m pleased to announce that the animation design is going over well. The artist gave me exactly what I wanted at a price I could afford. After fighting with myself to wake up and get out of bed for several more hours to do work (I go hard, even in my sleep apparently..) I added some new touches to the already robust ninpo system. Ninpo is a term for ninja magic, and is a skill that makes the game highly strategic, as anticipation and preparation come heavily into the mix.&lt;/p&gt;

&lt;p&gt;I also have yet to touch on the leveling system&amp;#8230; that&amp;#8217;s because I want to keep it a secret. Needless to say, the leveling system will involve learning, then utilizing what you learn. Also generations of ninjas exist in this game. I&amp;#8217;m hoping to make a sort of genealogy or family tree for players of this game. Each passing generation, your family grows stronger in certain ways. &lt;/p&gt;

&lt;p&gt;In all I&amp;#8217;m very excited for the game in general and the sooner I can implement all of the planned features, the sooner I can get feedback on the game from people who actually play it.&lt;/p&gt;</description><link>http://kagenoodori.tumblr.com/post/15830777544</link><guid>http://kagenoodori.tumblr.com/post/15830777544</guid><pubDate>Sat, 14 Jan 2012 11:24:36 -0500</pubDate></item></channel></rss>
